Probe

|
The Probe is the most basic of the Protoss units. Probes perform all manual labor such as the constructing and repairing of buildings, as well as mining both gas and mineral resources.
Role: Ground - Resource Gathering / Construction
Hit Points: 20
Base Shields: 20
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: N/A
Builds From: Nexus
Armament: N/A
Special Abilities: N/A |
| |
|
Zealot

|
The Zealot is the basic Protoss infantry unit that still packs quite a punch. Known to be the strongest basic infantry unit in the game with a powerful personal shield, this grunt unit is not to be taken lightly.
Role: Ground - Assault Warrior
Hit Points: 100
Base Shields: 60
Minerals: 100
Vespene: None
Supply: 2
Targets: Ground
Builds From: Gateway
Armament: Psionic Blades
Special Abilities:
- "Rush" - Allows the Zealot to quickly run and strike an enemy.
|
| |
|
Immortal

|
The spiritual successor to the dragoon and I do mean spiritual. Fallen Protoss warriors can volunteer to be transplanted into the dragoon exoskeleton which has been refitted and upgraded from its previous iteration.
Role: Ground - Ranged Assault Support
Hit Points: 240
Base Shields: 100
Minerals: N/A
Vespene: N/A
Supply: 3
Targets: N/A
Builds From: Gateway
Armament: Twin Phase Disruptors
Special Abilities:
- Personal Shield that automatically surrounds the Immortal when struck by heavy fire.
|
| |
|
Stalker

|
This unit is aptly nicknamed the "Dark Dragoon" and for good reason. This medium ground fighter can stalk its enemies from running away and also flee from overwhelming odds.
Role: Ground - High Mobility Scout / Ambusher
Hit Points: 120
Base Shields: 125
Minerals: 125
Vespene: 50
Supply: 2
Targets: Ground and Air
Builds From: Gateway
Armament: Chronal Web
Special Abilities:
- "Blink" - Allows it to teleport itself a short distance anywhere it can see.
|
| |
|
Observers

|
Observers are the eye's of the Protoss race. Being able to float around with it's stealth invisibility, the Observer can detect and reveal enemy invisible units on the map to allies.
Role: Air - Scout
Hit Points: N/A
Base Shields: N/A
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: None
Builds From: Robotics Facility
Armament: None
Special Abilities:
- "Cloak" - Allows the observer to go unseen by enemies that do not have detectors around.
|
| |
|
Phase Prism
 |
The Phase Prisms primary function is to transport Protoss forces on the field of battle, both ground and air. It also has the ability to power building structures that are within its energy field in the event a pylon is taken offline.
Role: Air - Tactical Transport
Hit Points: 100
Base Shields: 40
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: None
Builds From: Robotics Facility
Armament: None
Special Abilities:
- At the small price of 2 minerals, the Phase Prism is capable of recreating the Psionic Matrix anywhere on the map. This can be used in conjunct with the Warp Gate's warp-in ability to instantly create Protoss units anywhere on the battlefield.
|
| |
|
Twilight Archon
 |
The famous Archon returns with a different name and possibly new abilities. As more information becomes available, we'll update this classic Protoss unit.
Role: Ground - Heavy Assault
Hit Points: N/A
Base Shields: N/A
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: Ground
Builds From: Merging Templar
Armament: Psionic Shockwave
Special Abilities: N/A |
| |
|
Phoenix

|
A Protoss light air fighter, this unit plays a vital role in air combat situations as well as the defense of other friendly air units.
Role: Air - Superiority Fighter
Hit Points: 120
Base Shields: 60
Minerals: N/A
Vespene: N/A
Supply: 2
Targets: Ground and Air
Builds From: Stargate
Armament: Twin Ion Cannons
Special Abilities:
- "Overload" - Allows the Phoenix to fire at all nearby enemies, dealing massive amounts of damage against small swarming air units. Unfortunately, after it overloads the Phoenix goes offline for a short time, rendering it completely vulnerable to enemy fire.
|
| |
|
Colossus

|
A heavy Protoss ground unit that has powerful laser beams that stream forwards and backwards, causing massive damage to large armies.
Role: Ground - Heavy Support
Hit Points: 400
Base Shields: 325
Minerals: N/A
Vespene: N/A
Supply: 6
Targets: Ground
Builds From: Robotics Facility
Armament: Twin Thermal Lances
Special Abilities:
- Long robotic legs that allow it to traverse differences in elevation.
|
| |
|
Dark Templar
 |
The Dark Templar is the assassin of the Protoss force. Being permanently invisible, the Dark Templar wreaks havoc on any enemy foolish enough to leave base without detectors around.
Role: Ground - Stealth Infiltrator
Hit Points: N/A
Base Shields: N/A
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: N/A
Builds From: Gateway
Armament: Modified Warp Blade
Special Abilities: N/A |
| |
|
High Templar
 |
The High Templar is the Protoss' caster of doom. Having several casting abilities, the High Templar is an excellent support hero in large battle situations.
Role: Ground - N/A
Hit Points: N/A
Base Shields: N/A
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: N/A
Builds From: N/A
Armament: N/A
Special Abilities:
- "Psionic Storm" - Allows the High Templar to cast a deadly storm that damages units within it's radius.
- "Stasis Field" - Allows the High Templar to trap units within an area for a short duration of time.
|
| |
|
Warp Ray
 |
The Warp Ray is a deadly air unit the Protoss have acquired. Firing a deadly laser at targets, the longer the Warp Ray attacks a unit the more damage it does over time.
Role: Air - Long-range Bombardment
Hit Points: 125
Base Shields: 75
Minerals: N/A
Vespene: N/A
Supply: 3
Targets: Ground and Air
Builds From: Stargate
Armament: Prismatic Beam
Special Abilities:
- Ability to exponentially raise it's damage over time during an attack with it's prismatic beam.
|
| |
|
Carrier

|
The Carrier is a heavy Protoss Aircraft that uses several small interceptors to do its bidding. This capital ship has various upgrades, and is very deadly when battling in numbers.
Role: Air - Capital Ship
Hit Points: N/A
Base Shields: N/A
Minerals: N/A
Vespene: N/A
Supply: N/A
Targets: Air and ground
Builds From: Stargate
Armament: Interceptors
Special Abilities: N/A |
| |
|
Mothership

|
The Mothership is the ultimate weapon of war for the Protoss. This slow-moving air center can wreak havoc in just about every situation. Only one may be built and used at any given time, given its enormous firepower and resource costs.
Role: Air - Capital Ship
Hit Points: 850
Base Shields: 350
Minerals: 400
Vespene: 400
Supply: 10
Targets: Ground and Air
Builds From: Stargate
Armament: Disruptor Pulse
Special Abilities:
- "Cloaking Field" - Cloaks all units and buildings beneath the Mothership.
- "Time Bomb" - Slows down all enemy movement inside its protective dome shield.
- "Planet Cracker" - Allows multiple photon beams to stream down below the ship that devastates any ground units or structures caught beneath it.
|
| |
|
| Source: © Copyright 2008 StarCraftZone.com |