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Terran Units

SCV

SCV

The SCV is the most basic of the Terran units. SCVs perform all manual labor such as the constructing and repairing of buildings, as well as mining both gas and mineral resources.

Role: Ground - Resource Gathering / Construction
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground
Builds From: Command Center
Armament: N/A
Special Abilities:

  • "Repair" - Allows the SCV to repair friendly mechanical units.
   

Marine

Marine

The basic grunt infantry of the Terran, this unit provides small arms fire against other light units and even heavy units with certain vulnerabilities.

Role: Ground - General-purpose Infantry
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground and Air
Builds From: Barracks
Armament: 8mm C-14 Impaler Gauss Rifle
Special Abilities: N/A

   

Medic

Medic

The Medic is a Terran infantry that serves the purpose of healing organic units. It is an essential unit against units that are strong against the Marine.

Role: Support
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: N/A
Builds From: Barracks
Armament: None
Special Abilities:

  • "Flare" - An ability that reveals a target area for 10 seconds.
   

Reaper

Reaper

Armed with two small pistols, the Reaper is great against units that are weak to small arms fire.

Role: Ground - Raider
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground
Builds From: Barracks
Armament: P-45 Scythe Gauss Pistols, D-8 Charges
Special Abilities:

  • "Jumppack" - Ability that allows it to maneuver differences in elevation.
  • "Timebomb" - Allows the Reaper to attach a bomb to a unit or building. After 30 seconds the bomb will detonate dealing large amounts of damage to the unit or structure.
   

Seige Tank

Siege Tank

A powerful vehicle unit that can deal a decent punch while roaming the battlefield. Heavy armor prevents a good deal against small arms fire.

Role: Ground - N/A
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground
Builds From: Factory
Armament: N/A
Special Abilities:

  • "Siege Tank Mode" - Ability that mounts itself to allow its Mjolnir Artillery Cannon to activate. This powerful cannon deals an enormous amount of damage to any unlucky ground units caught in its vicinity.
   

Cobra

Cobra

Recently discovered ground unit, this fast-moving hovering unit can shoot two rail guns from its sides and is capable of shooting while moving. More information as it becomes available.

Role: N/A
Hit Points: N/A
Base Shields: N/A

Minerals: 125
Vespene: 50
Supply: 2

Targets: Ground and Air
Builds From: Factory
Armament: N/A
Special Abilities: N/A

   

Dropship

Dropship

The Dropship provides essential transport for ground units. No info yet on its transport capabilities, but it does play a vital role in any battle situation.

Role: Air - Transport
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: None
Builds From: N/A
Armament: None
Special Abilities: N/A

   

Viking

Viking

This recently discovered Terran unit can switch forms, alternating from soaring in the air into a land-based mech to avoid incoming anti-air fire. Were guessing this might replace the Goliath though expect more information in the near future.

Role: Air/Ground - Combat/Support
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Air and Ground
Builds From: Factory
Armament: Twin Gatling Cannon (ground mode), MT50 Lanzer Torpedoes (air mode)
Special Abilities: N/A

   

Banshee

Banshee

A new air to ground Terran unit which bombards units on the ground with it's rockets. Also has a missile volley ability which deals great amounts of damage in a certain radius.

Role: Air - Tactical Strike Aircraft
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground
Builds From: Starport
Armament: Backlash Cluster Rockets
Special Abilities:

  • "Cloak" - Gives the Banshee the ability to become invisible to enemies.
  • "Missile Volley" - attack that deals area of effect damage to ground units in a certain radius.
   

Nomad

Nomad

Tactical Terran air unit. It serves as a detector and has many other abilities that will benefit the Terran army. Can also repair weakened Terran units in a formidable speed.

Role: Air - Battlefield Support/Construction
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: None
Builds From: Starport
Armament: None
Special Abilities:

  • "Defensive Matrix" - Casts a high-energy field around a friendly target, absorving incoming damage from enemy units.
  • "EMP Shockwave" - Sends down a missile that will exhaust all energy systems within a blast radius.
   

Ghost

Ghost

The Ghost is the stealth assassin of the Terran. Providing a heavy punch with it's main weapon, the Ghost also has several useful abilities that serve the Terran force.

Role: Ground - Stealth Sniper
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground and Air
Builds From: Barracks
Armament: 25mm C-10 Canister Rifle
Special Abilities:

  • "Cloak" - When used, the Ghost becomes invisible to unprepared enemies without detection.
  • "Nuke" - Allows the Ghost to "paint" a specific target for a Terran Nuclear Strike.
  • "Snipe" - Allows the Ghost to take down smaller, organic units like Marines and Zerglings with a single shot.
  • "Drop Pods" - Summons 8 marines at target location.
   

Thor

Thor

This heavy, sluggish unit provides additional fire power in the later stages of the game. With it's heavy fire power, and strong armor plates, the mighty Thor can hold it's own in battles.

Role: Ground - Ultimate Heavy-assault Mech
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground and Air
Builds From: SCV
Armament: "Thor's Hammer" Particle Accelerators, 250mm Bombardment Cannon
Special Abilities:

  • "Artillery Strike" - Allows the Thor to do area of effect damage over a long distance using it's four cannons.
   

Battlecruiser

Battlecruiser

The Terran's ultimate air superiority spacecraft, this unit deals large amounts of damage with its forward lasers.

Role: Air - Capital Ship
Hit Points: N/A
Base Shields: N/A

Minerals: N/A
Vespene: N/A
Supply: N/A

Targets: Ground and Air
Builds From: Starport
Armament: Laser Batteries, Yamato Cannon, Plasma Torpedoes
Special Abilities:

  • "Yamato Cannon" - Charges a beam of energy that blasts into its victim, causing massive amounts of damage.
  • "Plasma Torpedoes" - Launches a barrage of deadly torpedoes that deals large amounts of damage to all ground units in an AoE (Area of Effect).
   
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